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Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#73
Originally Posted by szopin View Post
For people complaining about shortness:

/opt/DefGear-maemo/rbase/common/levels has everything you need to make the game longer. Wave definitions (*.dat) are in human readable form. Number of waves can also be tweaked from defense*.ini. Share your killer levels with others who finished here
Yeah, I kinda-sorta wanted to make custom levels a bit better supported They are quite human-readable. Even the map files are simple (a tilemap and a vector field), but you'd need tools to efficiently edit these. Level names and level count are hard-coded, but I think I'll make a "custom levels" directory where additional levels could be dynamically detected and loaded. If I'll have time to spare, I could maybe tidy-up and release my own map editing tools.
 

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