Thread: EmuMaster 0.3.0
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automagic68's Avatar
Posts: 415 | Thanked: 161 times | Joined on Apr 2010 @ San Francisco, CA
#663
Originally Posted by elemental View Post
I have bad news for all of you, sorry.
I decided to not release 0.4.0 version, because of the following reasons:
- I started completely new, fresh project of EmuMaster
- some work is still needed for 0.4.0 to be complete (perfect)
- people would start sending bugs, thus stopping me with new development
- I would be forced to develop two branches of project and I have not enough time for this

Why I decided to start completely new EmuMaster ?
I had some stunning ideas for long time in my head.
It's hard to implement most of them in the current architecture.
This ideas really makes huge difference.
I don't want to reveal the features I want to implement.
The only thing that I can say now:
- it uses Qt5
- it will be cross platform Linux, Meego, Windows, Android(hopefully with Qt5.1), and others
- of course saved data will be interchangeable between platforms
- much better compatibility
- much, much faster
- it addresses most of the issues of old project: e.g. no more save-state incompatibilities - it will be automatically tested
- many, many, many new features
- I keep a list of your requests and ideas for new version of EmuMaster and I covered most of them in new version, do not hesitate to tell me what you want more (but please do not send me requests for emulation of new consoles, I have plenty of them already)

I am very excited about current image of whole new project, but I don't expect to release it before this summer
But I am very commited to this project, as it is my best project ever and I will never give up on it. NEVER.
By Windows you mean WP8?
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