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Posts: 1,163 | Thanked: 1,873 times | Joined on Feb 2011 @ The Netherlands
#793
Originally Posted by Estel View Post
Thanks a lot for your detailed answer. Yea, while searching, I've run into informations about <> keys working on different level, but it was very vague and I hadn't idea what do make out of it.

The game I'm interested in definitely works with DOS's keyb - numbers are working flawlessly (and stop doing so, if I skip keyb rover.sys us line). So, I understand that creating "custom" keyb.sys with those keys mapped would work? That's great to hear! Now I only need to find how the hell one creates DOS's keyb (duckduckgo/google time)


/Estel
Did you manage to get this working?

I am more or less usings vi_'s keymap, based my design on his... So I have F1-F12 mapped fn + shift but these don't work very well in dosbox with rover.sys loaded but also not with the default keyboard loaded
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