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Posts: 20 | Thanked: 11 times | Joined on Oct 2007 @ Germany
#30
Originally Posted by fanoush View Post
Also since Frodo is 320x200+borders it would make sense to have pixel doubling enabled at least in fullscreen mode. Too bad Xsp nokia extension is unstable by design (you can't turn pixel doubling off quickly enough if system pops up some dialog ==> screen is messed) . I have somewhat working version of SDL Frodo build with pixeldoubling enabled via Xsp.
Yes I tried this XSP extension with Frodo after I read about it, on the mameo developer mailing list. It worked, but I think it is not really a good solution. So I decided not to use it.

Also this Xsp solution is device specific. The best way, I think, would be to implement some kind of scaling or pixel doubling directly in the Frodo code. But maybe on some devices this is to slow and device specific code is nevertheless necessary. But for me this is not the first goal for Frodo. First it should be useable than such things like a better screen resolutions on some devices would be nice.

Originally Posted by fanoush View Post
Regarding the on-screen keyboard - than would be really nice. If you could code it in modular way so is can be used as a filter after calling SDL_PollEvent (i.e it would translate SDL mouse events to sdl key events) it would be really great and reusable also for many other sdl based projects.
My solution I work on, is not an universal SDL keybord it is an on screen keybord with a C64 keybord layout.

But you are right, a generic SDL on screen keyboard would be nice. At best with changeable keybord layouts. But this would be more work to do. So I personally will concentrate on a C64 on screen keyboard.