@Zeta, I wonder if you could try to run the demo from http://repo.merproject.org/obs/home:...mv7hl/armv7hl/
(gdb) bt full #0 0x00000000 in ?? () No symbol table info available. #1 0x2a18d280 in mbgl::gl::checkError(char const*, char const*, int) () No symbol table info available. #2 0x2a18b5a6 in mbgl::gl::Context::initializeExtensions(std::function<void (*(char const*))()> const&) () No symbol table info available. #3 0x2a0ed672 in void std::call_once<mbgl::RendererBackend::getContext()::{lambda()#1}>(std::once_flag&, mbgl::RendererBackend::getContext()::{lambda()#1}&&)::{lambda()#2}::_FUN() () No symbol table info available. #4 0x40dee35c in __GI___pthread_once (once_control=0x44f224a0, init_routine=0x2a2fd6b9 <__once_proxy+1>) at ../ports/sysdeps/unix/sysv/linux/arm/nptl/pthread_once.c:76 _buffer = {__routine = 0x40dee2cd <clear_once_control>, __arg = 0x44f224a0, __canceltype = 709104808, __prev = 0x0} #5 0x2a0ed730 in mbgl::RendererBackend::getContext() () No symbol table info available. #6 0x2a0ef176 in mbgl::Renderer::Impl::render(mbgl::UpdateParameters const&) () No symbol table info available. #7 0x2a0e21c2 in QMapboxGLRendererFrontend::render() () No symbol table info available. #8 0x2a08514c in QSGMapboxGLTextureNode::render (this=this@entry=0x44f61068, window=0x2a456308) at mapbox-gl-qml/src/qsgmapboxglnode.cpp:111 loaded = false alignment = 4 #9 0x2a07effe in QQuickItemMapboxGL::updatePaintNode (this=0x2a54ab50, node=<optimized out>) at mapbox-gl-qml/src/qquickitemmapboxgl.cpp:769 n = 0x44f61068 sz = {wd = 540, ht = 960} map = 0x44f066c8 loaded = <optimized out> tol = <optimized out> #10 0x401fc970 in QQuickWindowPrivate::updateDirtyNode(QQuickItem*) () from /usr/lib/libQt5Quick.so.5 No symbol table info available. #11 0x44f29618 in ?? () No symbol table info available. #12 0x44f29618 in ?? () No symbol table info available. Backtrace stopped: previous frame identical to this frame (corrupt stack?)
void checkError(const char* cmd, const char* file, int line) { // fprintf(stderr, "cmd: %s\n", cmd); GLenum err = GL_NO_ERROR; if ((err = glGetError()) != GL_NO_ERROR) { std::string message = std::string(cmd) + ": Error " + stringFromError(err); // Check for further errors while ((err = glGetError()) != GL_NO_ERROR) { message += ", "; message += stringFromError(err); } throw Error(message + " at " + file + ":" + util::toString(line)); } }