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App for vector renderer maps, using OpenGL ES 2.0
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rinigus
2017-10-12 , 05:04
Posts: 1,414 | Thanked: 7,547 times | Joined on Aug 2016 @ Estonia
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Zeta, thank you!
Throwing exceptions works quite nicely - the app dumps core on them with the corresponding exception message on the terminal. However, it maybe disturbed with static stdc++ builds. So, I made a new demo build with shared stdc++ linking under
https://build.merproject.org/package...pbox-demo-sfos
- maybe we'll get exception string that way.
As for how to get rid of these missing symbols - don't know. Somehow I cannot master that
Meanwhile, I am preparing the plugin for release. Its API is documented now in the repository and I have just to test gesture area separation before releasing the plugin.
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