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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#2421
I must say it's not a good solution having these patched libsdlpre floating around.

So this is a question to both Javispedtro a Jflatt.

Is there any technical reason for not merging Jflatt's changes (i.e. multitouch mapping) into official preenv? Even WebOS Games Manager is using a patched library which is also not a good solution.
 
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Posts: 77 | Thanked: 49 times | Joined on Apr 2010 @ Italy
#2422
Originally Posted by ivgalvez View Post
I must say it's not a good solution having these patched libsdlpre floating around.

So this is a question to both Javispedtro a Jflatt.

Is there any technical reason for not merging Jflatt's changes (i.e. multitouch mapping) into official preenv? Even WebOS Games Manager is using a patched library which is also not a good solution.
I agree, and add a suggestion: would it be possible to customize the linking of the library "per-game"? So if a single library is not achievable almost configure the correct library in the preenv script (or the launcher for WGM) so users won't need to copy/move the correct library for any game.
Thank you in advance
 
Posts: 1,033 | Thanked: 1,013 times | Joined on Jan 2010
#2423
Tested Aftermath XHD, but with no success. Segmentation fault.

Code:
 ./aftermathxhd
SDLGL: Called sdl_init with flags = 0x100231
SDLGL: Number of joysticks 1
SDLGL: Joystick 0 named Accelerometer
X11: PID is 4911
PDL: Init: Preenv 0.1.7
PDL: Init: Service name is com.javispedro.preenv.aftermathxhd
PDL: Main thread created
PDL: Application asks for screen metrics; giving true ones
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 24
SDLGL: Reporting video information width=1024, height=768
SDLGL: Called SetVideoMode(0, 0, 0, 0x40)
SDLGL: Asked if video mode 800x480x16 (flags=0x90000040) is ok
SetDpi act 132.000000 132.000000 eff 158.399994 176.000000 act 800 480 orig 960 640
Segmentation fault
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2424
Originally Posted by patlak View Post
Tested Aftermath XHD, but with no success. Segmentation fault.

Code:
SetDpi act 132.000000 132.000000 eff 158.399994 176.000000 act 800 480 orig 960 640
Segmentation fault
Looks like this one still knows the actual resolution is 800x480. In regards to merging changes, its coming. The change I made to get rio hd scaled correctly may not work with all the other games out there, it would need extensive testing. There are still some weird issues with original Pre games that could be fixed. Any kind of per-game code path would be a pain to manage. Consider any modified library a preview or test version.
 

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Posts: 491 | Thanked: 341 times | Joined on Nov 2009 @ LA
#2425
Originally Posted by jflatt View Post
Yeah, don't mess with the screen dimensions, webos 3.0+ PDK apps are supposed to figure out their own dimensions. If you grab libsdlpre-tab.so again, rio hd should be all fixed. You should only have to mess with the screen dimensions if you want a 4:3 ratio
Where can I get the updated libsdlpre-tab.so?
 
Posts: 138 | Thanked: 85 times | Joined on Jun 2010 @ Finland
#2426
Originally Posted by xxxxts View Post
Where can I get the updated libsdlpre-tab.so?
A couple of pages back, here.
 

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Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2427
can anyone upload the deb with more levels of angrybirds rio
 
Posts: 268 | Thanked: 75 times | Joined on Jan 2011
#2428
Thank you so much. Now i can play the new levels of angrybids rio. But now the webos games has bad orientation and scalling. It will be good to be able to play both webos and touch pad games.

I tried the sh file of angrybirdsrio for be able to zoom in and zoom out, but it doesn't work in angrybirds rio hd. Please could someone make a sh file or post the commands for the keyboard mapping?

Thanks in advance.
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2429
i want the angrybirds rio next levels too.i hav libsdlpre.so which is required to play multitouch games i suppose.but what is this new libsdlpre?
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2430
Originally Posted by Brian_7 View Post
I tried the sh file of angrybirdsrio for be able to zoom in and zoom out, but it doesn't work in angrybirds rio hd. Please could someone make a sh file or post the commands for the keyboard mapping?
The executable name is angrybirdsriohd. You can just search/replace inside the sh file and run it again
 

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