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2010-08-01
, 11:26
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Posts: 116 |
Thanked: 445 times |
Joined on Apr 2010
@ Oulu, Finland
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#2
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The Following User Says Thank You to jonnenau For This Useful Post: | ||
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2010-08-01
, 11:57
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Posts: 292 |
Thanked: 131 times |
Joined on Dec 2009
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#3
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I work as a day job for the www.realxtend.org project. We are making an open source 3D virtual worlds viewer. We use lots of deps and our 3D engine is Ogre. I have successfully cross compiled ogre 1.7 and the 1.8.unstable (the hg head at the time) for maemo 5/N900. Ogre is working nicely with GLES rendering system, I have build GLES2 rendering system also successfully but ogre refuses to load it on the N900.
However, i dont know which variant i should pick. There is the normal one in C++, PyOgre and QtOgre.
Now, out of these, i would like to have a simple one. That makes me think of PyOgre. However, i dont know how it will be to port it, and in that case Qt one is better. But again, i am wondering about the Qt version: will i be able to directly use the desktop version on N900 through Qt?
I read somewhere that in Qt, it doesnt matter if the app is written for OpenGL, as it will work for ES as well because of the Qt-layer.
Another thing is that the normal Ogre might have better performance, but it would need to be ported in order to work.
Which is the best to go for?
I need a 3D engine that can both do good performance and has many graphical effects available.
Last edited by Nokia 5700; 2010-07-30 at 11:27.